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Akihiko sanada persona 4 arena ultimax1/10/2023 When active (and not during the move's startup), Caeser will have full projectile super armor. Keep in mind that Caeser is a pretty big target, though, so don't throw this out carelessly. ![]() This is a vital tool for opponents who try to keep away, as well as a great offensive tool pulling an opponent towards you and blocking them with your body means they're forced to take quite a bit more offense than they otherwise would due to the negated pushback. However, you can't cancel into any other cyclone moves after this. This also counts as a Cyclone move, with each level increasing the speed that the opponent comes towards you. Akihiko can now pull with 5D, then attack shortly afterwards with 5C). Unlike in P4A, using 5D or 2D no longer prevents Akihiko from using other Persona attacks (i.e. ![]() Pulls the opponent towards Caeser for the duration of the normal. If held for too long, Caeser will disappear without pulling.The pull for all versions of this move can be delayed by holding D.Also, the further hits can completely fail to connect if 5D/2D/j.D is out. By default, the autocombo will use Sonic Punch, putting you at a Cyclone level of 1.ĥAAAAAA can push opponents a bit out of the corner if their back is to the wall, so be cautious there. The vacuuming in also means that the opponent is put in a better position for his shorter ranged B moves, making this a staple in his BnBs.ĥAAA hits, Akihiko can continue the autocombo by darting around and knocking his opponent around a few times to the air, ground and back again before ending it at a state where you can use any Cyclone move. Will whiff on crouching opponents about halfway past Akihiko's arm.ĥAA vacuums the opponent in, so if they're close enough, you can mix the opponent up with a throw. Good pressure tool, and you can jump cancel this on block. Cancels into itself 3 times, and is even on block. If 5A is inputted as 4A, will prevent leading into 5AA. However, further levels send the opponent straight up into the air instead while taking away their ability to air tech, with certain levels allowing you to combo after it! The Cyclone meter goes from 0 to 5, a buff from P4A where it stopped at 3. For example, at Cyclone Level 0, Akihiko's Double Uppercut is a standard DP that blows the opponent back and allows them to air tech. Cyclone moves depend on the Cyclone meter for certain effects. Can be outranged by pretty much all of the cast.Īkihiko's skills, supers, All Out Attack, Sweep, Ground Throw and almost all of his Persona Attacks are all Cyclone moves, and thus have a unique property by cancelling one Cyclone move into another, you raise the Cyclone meter by one level. Has plenty of ways to mixup the opponent. ![]()
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